Background shadow

ACLS Training Dashboard

ACLS Training Dashboard
Year

Sept '23 - Dec '23

Project

SI 582: Introduction to Interaction Design

Tools

Figma, FigJam, Adobe Photoshop, Canva

Year

Sept '23 - Dec '23

Project

SI 582: Introduction to Interaction Design

Tools

Figma, FigJam, Adobe Photoshop, Canva

Year

Sept '23 - Dec '23

Project

SI 582: Introduction to Interaction Design

Tools

Figma, FigJam, Adobe Photoshop, Canva

My Role

Interaction Designer

Interaction Designer

The Team
  • Aleena Qaiser: Ideation and prototyping

  • Jinnan Chen: Research and prototyping

  • David Cox: Brainstorming & Research

  • Vivian Gao: Research

  • Aleena Qaiser: Ideation and prototyping

  • Jinnan Chen: Research and prototyping

  • David Cox: Brainstorming & Research

  • Vivian Gao: Research

The Client

Michigan Medicine

Michigan Medicine

Type of Work
  • UX Research

  • User flows

  • Wireframing & Prototyping

  • Usability Testing

  • UX Research

  • User flows

  • Wireframing & Prototyping

  • Usability Testing

As part of a master’s-level course, our team worked on improving ACLS VR training debriefing sessions at Michigan Medicine. We focused on simplifying the process for both trainees and instructors, using a user-centered approach and a robust feedback system to enhance learning and support continuous improvement.

As part of a master’s-level course, our team worked on improving ACLS VR training debriefing sessions at Michigan Medicine. We focused on simplifying the process for both trainees and instructors, using a user-centered approach and a robust feedback system to enhance learning and support continuous improvement.

The Challenge

The Challenge

Keep track of all training sessions

Keep track of all training sessions

A need for enhanced feedback system

A need for enhanced feedback system

The Context

The Context

Medical trainees complete a 15-minute VR training in the simulation room, followed by a 5–10 minute debrief, where instructors review session recordings and provide feedback.

Medical trainees complete a 15-minute VR training in the simulation room, followed by a 5–10 minute debrief, where instructors review session recordings and provide feedback.

  • Simulation Room

  • Debriefing Room

  • Observation Room (for instructors)

  • Simulation Room

  • Debriefing Room

  • Observation Room (for instructors)

The Solution

The Solution

Creating medical leaders, one debrief at a time.

We aim to transform debriefing data into personalized learning insights to enhance the development trajectory and lifesaving skills of each medical trainee in an efficient, scalable manner.

We aim to transform debriefing data into personalized learning insights to enhance the development trajectory and lifesaving skills of each medical trainee in an efficient, scalable manner.

We aim to transform debriefing data into personalized learning insights to enhance the development trajectory and lifesaving skills of each medical trainee in an efficient, scalable manner.

Target Audience

Target Audience

Instructors

Instructors

Keep a record of all trainees' performances and review student feedback.

Keep a record of all trainees' performances and review student feedback.

Trainees

Trainees

Keep a record of their performances to go back and learn from their mistakes.

Keep a record of their performances to go back and learn from their mistakes.

Interview Findings

Interview Findings

Ideation & Design

Ideation & Design

The simulation takes place in VR. This is the headset that trainees wear during the session.

The simulation takes place in VR. This is the headset that trainees wear during the session.

We brainstormed nine tools with an emphasis on performance metrics. Our efforts encompassed a range of methods, including discussion forums, VR playbacks, emailed performance reports, and dashboard designs.

We brainstormed nine tools with an emphasis on performance metrics. Our efforts encompassed a range of methods, including discussion forums, VR playbacks, emailed performance reports, and dashboard designs.

Methods Used

Methods Used

Personas

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

Personas

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

Personas

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

QOC(Questions, Options, Criteria)

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

QOC(Questions, Options, Criteria)

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

QOC(Questions, Options, Criteria)

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

Experience Journey Map & Story Map

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

Experience Journey Map & Story Map

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

Experience Journey Map & Story Map

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

User Flow Diagram

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

User Flow Diagram

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

User Flow Diagram

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

Low - Fidelity Prototype

Low - Fidelity Prototype

The low-fidelity prototype helped us test user navigation and core functionality, revealing key insights and unmet needs.

The low-fidelity prototype helped us test user navigation and core functionality, revealing key insights and unmet needs.

  • Video Playback

  • Instructor View Dashboard

  • Leaderboard

  • Debrief Session Selector Pop-up

Mid - Fidelity Prototype

Mid - Fidelity Prototype

We gained key insights from the usability tests which ultimately helped us refine our design and remove any irrelevant details.

We gained key insights from the usability tests which ultimately helped us refine our design and remove any irrelevant details.

Given the quick debrief sessions, the dashboard prioritizes video playback and standard comparisons.

Given the quick debrief sessions, the dashboard prioritizes video playback and standard comparisons.

Given the quick debrief sessions, the dashboard prioritizes video playback and standard comparisons.

The new design makes the dashboard easily scannable.

The new design makes the dashboard easily scannable.

The new design makes the dashboard easily scannable.

Performance metrics appear in a scrollable, collapsible right panel.

Performance metrics appear in a scrollable, collapsible right panel.

Performance metrics appear in a scrollable, collapsible right panel.

Use the slider to compare the low-fidelity and mid-fidelity designs.
Action Timeline with Instructor Comments

The video timeline includes timestamped instructor comments and red dots marking critical trainee mistakes. Standard stage times appear as vertical dashed lines, while actual timings are shown with blue lines. Red rectangles highlight delays. Icons represent simulation actions, and users can hover to view their meanings, making the interface intuitive and informative.

The video timeline includes timestamped instructor comments and red dots marking critical trainee mistakes. Standard stage times appear as vertical dashed lines, while actual timings are shown with blue lines. Red rectangles highlight delays. Icons represent simulation actions, and users can hover to view their meanings, making the interface intuitive and informative.

Summary Dashboard

As instructors have multiple teams, this dashboard allows them to dive into team - specific data with more gradual detail

As instructors have multiple teams, this dashboard allows them to dive into team - specific data with more gradual detail

Prototype Walkthrough

This video highlights the walkthrough of all three stages of our product.

This video highlights the walkthrough of all three stages of our product.

Branding

For the branding, we followed all guidelines of Michigan Medicine to ensure it follows their identity and blends in with their aesthetic.

For the branding, we followed all guidelines of Michigan Medicine to ensure it follows their identity and blends in with their aesthetic.

Aa
Aa

IBM Plex Sans

ABCDEFGHIJKLMNOPQRSTUVWXYZ
012345

00274C

576E9A

DAEDFA

FFCB05

E9E9E9

989C97

Learning Outcomes

Learning Outcomes

🗣️ User Research & Persona Development

🗣️ User Research & Persona Development

Led user interviews with trainees and instructors to identify key pain points and build actionable personas based on real needs.

Led user interviews with trainees and instructors to identify key pain points and build actionable personas based on real needs.

🧩 UX Strategy & Design Foundations

🧩 UX Strategy & Design Foundations

Explored QOC as a new method and found it highly effective in evaluating design options and guiding user-centered decisions.

Explored QOC as a new method and found it highly effective in evaluating design options and guiding user-centered decisions.

Next Project

Get in Touch

Get in Touch

Let's enhance experiences together!

Let's enhance experiences together!

© Copyright 2025. Rights Reserved.

Made by Aleena Qaiser