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Global Warming Board Game

Global Warming Board Game
Year

Sep '21 - Jun '22

Project

Undergraduate Final Project

Tools

Miro, Photoshop, Illustrator, 3ds Max, AutoCAD, KeyShot

Year

Sep '21 - Jun '22

Project

Undergraduate Final Project

Tools

Miro, Photoshop, Illustrator, 3ds Max, AutoCAD, KeyShot

Year

Sep '21 - Jun '22

Project

Undergraduate Final Project

Tools

Miro, Photoshop, Illustrator, 3ds Max, AutoCAD, KeyShot

My Role

Industrial Designer

Industrial Designer

Collaborations

One front-end engineer

One front-end engineer

Type of Work
  • User Research

  • Ideation Sketches

  • Branding

  • Usability Testing

  • Physical Prototyping

  • 3D Modeling & Animation

  • User Research

  • Ideation Sketches

  • Branding

  • Usability Testing

  • Physical Prototyping

  • 3D Modeling & Animation

As a final-year student passionate about educational technology, I created Climate Chaos, an interactive board game that teaches youth about global warming and inspires them to take positive environmental action.

As a final-year student passionate about educational technology, I created Climate Chaos, an interactive board game that teaches youth about global warming and inspires them to take positive environmental action.

The Challenge

The Challenge

The lack of awareness of global warming has reflected a sharp increase in the detrimental effects on the environment. The current teaching and awareness-creating methodologies for young generations are still old-school with non-experiential learning. The youth needs a fun and interactive way to learn about global warming to instill awareness & societal responsibility.

The lack of awareness of global warming has reflected a sharp increase in the detrimental effects on the environment. The current teaching and awareness-creating methodologies for young generations are still old-school with non-experiential learning. The youth needs a fun and interactive way to learn about global warming to instill awareness & societal responsibility.

Pakistan is Ground Zero

Pakistan's +200M population is among the world's most vulnerable victims of heatwaves, flooding, and droughts.

Pakistan's +200M population is among the world's most vulnerable victims of heatwaves, flooding, and droughts.

Environmental topics are briefly talked about in classrooms.

Environmental topics are briefly talked about in classrooms.

Target Audience

Young Teens

Young Teens

Middle-schoolers

Middle-schoolers

Parents

Parents

of young teens

of young teens

Science Teachers

Science Teachers

in middle-schools

in middle-schools

Final Design (Cardboard vs. Final)

Final Design (Cardboard vs. Final)

  • Short- term Goal: Lower the temperature in the game on the interactive temperature meter.

  • Long-term Goal: Awareness on how to actually lower the temperature of the Earth using real life solutions.

Research Methods

Research Methods

Affinity Diagram & Empathy Map

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

Affinity Diagram & Empathy Map

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

Affinity Diagram & Empathy Map

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

Personas

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

Personas

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

Personas

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

Ideation & Development

Ideation & Development

I began with the idea of a toy but shifted to a game to encourage deeper learning and engagement. Using insights from familiar games, I prototyped mechanics with paper models, starting as a two-player format to refine gameplay. Inspired by UNO, I expanded the design to four players with individual boards, a central “solution bank,” and a “discard area.” To enhance feedback, I integrated an LED temperature meter that visually responds to player actions, adding both interactivity and impact.

Scenarios

Scenarios

In Climate Chaos, each player begins with a Cause Card and four Solution Coins. The goal is to be the first to lower their temperature, achieved by strategically matching Solution Coins to their respective Cause Card. An interactive LED temperature meter provides real-time feedback, increasing or decreasing levels based on player choices.

Implementation of Game Theory

Implementation of Game Theory

Game theory explores how players make strategic decisions where outcomes depend on all participants. I applied these principles to design engaging mechanics that encourage interaction and critical thinking in my game.

Game theory explores how players make strategic decisions where outcomes depend on all participants. I applied these principles to design engaging mechanics that encourage interaction and critical thinking in my game.

Prototypes

Prototypes

I began the design process with quick cardboard prototypes, testing them with 15 potential users to refine gameplay and eliminate loopholes. The flexibility of cardboard allowed rapid iteration based on feedback. Once the mechanics were finalized, I moved to production using durable materials.

Final materials used:

  • CNC-cut MDF wood, plastered and spray-painted

  • Glossy Cause Cards

  • Acrylic-cut Solution Coins

  • Clear plastic tube with metallic spring for the Solution Bank

I began the design process with quick cardboard prototypes, testing them with 15 potential users to refine gameplay and eliminate loopholes. The flexibility of cardboard allowed rapid iteration based on feedback. Once the mechanics were finalized, I moved to production using durable materials.

Final materials used:

  • CNC-cut MDF wood, plastered and spray-painted

  • Glossy Cause Cards

  • Acrylic-cut Solution Coins

  • Clear plastic tube with metallic spring for the Solution Bank

This functional prototype demonstrated the game’s core mechanics using RFID technology. Each Cause Card and Solution Coin contained an RFID chip, with readers embedded in the boards. Matching coins to the correct card lowered the temperature, while a diagram later clarified how each card was programmed with its solutions.

Usability Testing

Conducted two focus groups of total 16 members to gather experts' (science teachers) input on the current teaching methodologies of global warming education.

Next, I divided the students (users) into two groups - Group A & Group B. Both groups listened to a lecture on global warming and afterwards were given a questionnaire to test their general knowledge.

Group A: Filled the questionnaire after playing Climate Chaos and listening to the lecture.

Group B: Filled the questionnaire after only listening to the lecture.

The Results

Group A retained more information and performed better than Group B. The users described the game as fun, entertaining and challenging. The teachers agreed Climate Chaos can be a helpful educational tool in the classrooms to enhance student participation, resulting in an impactful learning experience.

3D Renders

Cause Cards

Each Cause Card highlights one main cause of Global Warming, with an illustration and brief description. These illustrations are not my creation. My main aim was to deliver the layout and visuals of the cards.

Solution Coins Functionality

I created this diagram to map which solutions align with each cause of global warming. To avoid overly simple gameplay, I grouped the six Cause Cards into three categories. Each card has two Direct Solutions, which lower the temperature by two degrees (turning off two LEDs) but apply only to that card. Indirect Solutions lower the temperature by one degree and can apply to two different cards, adding depth and strategy to the game.

Product Animation

Branding

Aa
Aa

Century Gothic

ABCDEFGHIJKLMNOPQRSTUVWXYZ
012345

Aa
Aa

vanilla dreamers

ABCDEFGHIJKLMNOPQRSTUVWXYZ
012345

Learning Outcomes

Learning Outcomes

🔍 Research & Contextual Inquiry

🔍 Research & Contextual Inquiry

Deepened my understanding of environmental education by studying curricula, identifying knowledge gaps, and consulting with science teachers. This also gave me insights into young teens’ play habits and motivations.

Deepened my understanding of environmental education by studying curricula, identifying knowledge gaps, and consulting with science teachers. This also gave me insights into young teens’ play habits and motivations.

🔧 Future Refinement

🔧 Future Refinement

Recognized existing loopholes and areas for improvement. Future iterations would focus on refining mechanics, closing gaps, and increasing replayability for sustained engagement.

Recognized existing loopholes and areas for improvement. Future iterations would focus on refining mechanics, closing gaps, and increasing replayability for sustained engagement.

Next Project

Get in Touch

Get in Touch

Let's enhance experiences together!

Let's enhance experiences together!

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