
My Role
Collaborations
Type of Work

Pakistan is Ground Zero
Target Audience
Short- term Goal: Lower the temperature in the game on the interactive temperature meter.
Long-term Goal: Awareness on how to actually lower the temperature of the Earth using real life solutions.
I began with the idea of a toy but shifted to a game to encourage deeper learning and engagement. Using insights from familiar games, I prototyped mechanics with paper models, starting as a two-player format to refine gameplay. Inspired by UNO, I expanded the design to four players with individual boards, a central “solution bank,” and a “discard area.” To enhance feedback, I integrated an LED temperature meter that visually responds to player actions, adding both interactivity and impact.
In Climate Chaos, each player begins with a Cause Card and four Solution Coins. The goal is to be the first to lower their temperature, achieved by strategically matching Solution Coins to their respective Cause Card. An interactive LED temperature meter provides real-time feedback, increasing or decreasing levels based on player choices.

This functional prototype demonstrated the game’s core mechanics using RFID technology. Each Cause Card and Solution Coin contained an RFID chip, with readers embedded in the boards. Matching coins to the correct card lowered the temperature, while a diagram later clarified how each card was programmed with its solutions.
Usability Testing
Conducted two focus groups of total 16 members to gather experts' (science teachers) input on the current teaching methodologies of global warming education.
Next, I divided the students (users) into two groups - Group A & Group B. Both groups listened to a lecture on global warming and afterwards were given a questionnaire to test their general knowledge.
Group A: Filled the questionnaire after playing Climate Chaos and listening to the lecture.
Group B: Filled the questionnaire after only listening to the lecture.
The Results
Group A retained more information and performed better than Group B. The users described the game as fun, entertaining and challenging. The teachers agreed Climate Chaos can be a helpful educational tool in the classrooms to enhance student participation, resulting in an impactful learning experience.
3D Renders
Cause Cards
Each Cause Card highlights one main cause of Global Warming, with an illustration and brief description. These illustrations are not my creation. My main aim was to deliver the layout and visuals of the cards.

Solution Coins Functionality
I created this diagram to map which solutions align with each cause of global warming. To avoid overly simple gameplay, I grouped the six Cause Cards into three categories. Each card has two Direct Solutions, which lower the temperature by two degrees (turning off two LEDs) but apply only to that card. Indirect Solutions lower the temperature by one degree and can apply to two different cards, adding depth and strategy to the game.
