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Interactive Storytelling App

Interactive Storytelling App
Year

Sep '24 - Apr '25

Project

Krik Krak

Tools

Figma, FigJam, Miro, Canva

Year

Sep '24 - Apr '25

Project

Krik Krak

Tools

Figma, FigJam, Miro, Canva

Year

Sep '24 - Apr '25

Project

Krik Krak

Tools

Figma, FigJam, Miro, Canva

My Role

Founding UX Designer & Researcher

Founding UX Designer & Researcher

The Team
  • Aleena Qaiser: Ideation and prototyping

  • Aleena Malik: Market research & outreach

  • Founders: Anino Oritsejafor & Jaenelle Lauture

  • Aleena Qaiser: Ideation and prototyping

  • Aleena Malik: Market research & outreach

  • Founders: Anino Oritsejafor & Jaenelle Lauture

The Client

BCG x Impact Studio At Ross Business School

BCG x Impact Studio At Ross Business School

Type of Work
  • UX Research

  • User flows

  • Wireframing & Prototyping

  • Design Systems

  • UX Research

  • User flows

  • Wireframing & Prototyping

  • Design Systems

Krik Krak is an edtech initiative aimed at reconnecting long-distance families through interactive storytelling. We focused on designing the parent-side experience of the app, emphasizing on intuitive navigation and a seamless shared reading flow to support emotional connection across distances.

Krik Krak is an edtech initiative aimed at reconnecting long-distance families through interactive storytelling. We focused on designing the parent-side experience of the app, emphasizing on intuitive navigation and a seamless shared reading flow to support emotional connection across distances.

The Challenge

The Challenge

50% of long-distance parents feel they don’t spend enough time with their kids.

50% of long-distance parents feel they don’t spend enough time with their kids.

Struggle to be involved during key developmental education stages.

Struggle to be involved during key developmental education stages.

The Solution

The Solution

Krik Krak enables video calls and synchronous interactive reading across two separate devices, parent and child, to foster connection and support literacy growth despite the distance.

Krik Krak enables video calls and synchronous interactive reading across two separate devices, parent and child, to foster connection and support literacy growth despite the distance.

Use the slider to compare the low-fidelity and mid-fidelity designs.

Use the slider to compare the low-fidelity and mid-fidelity designs.

Target Audience

Target Audience

Parents

Parents

Separated by distance from their children

Separated by distance from their children

Children

Children

Aged 3-12 years

Aged 3-12 years

Methods Used

Methods Used

Affinity Diagrams

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

Affinity Diagrams

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

Affinity Diagrams

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

Personas

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

Personas

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

Personas

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

MoSCoW Method

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

MoSCoW Method

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

MoSCoW Method

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

User Flow (Parents)

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

User Flow (Parents)

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

User Flow (Parents)

We created two primary and two secondary personas: medical students and instructors.

Creating personas helped us empathize with our users and see the problem from their perspective. It also helped us generate ideas and solutions that were tailored to their needs and goals.

Low-Fidelity

Low-Fidelity

I worked with the founders to create each screen aligned with the user flow to simulate real interactions early on.

I worked with the founders to create each screen aligned with the user flow to simulate real interactions early on.

High - Fidelity Prototype

High - Fidelity Prototype

After testing wireframes with fellow parents in the Studio and presenting to BCG strategy consultants, I refined the interactions and design system to elevate the overall experience.

After testing wireframes with fellow parents in the Studio and presenting to BCG strategy consultants, I refined the interactions and design system to elevate the overall experience.

Key Features

Key Features

Time Zones

Time Zones

This feature lets parents or children check the other person's time zone before making a call.

This feature lets parents or children check the other person's time zone before making a call.

AI-generated Questions & Bookmarking

AI-generated Questions & Bookmarking

Parents can access AI-generated questions with hidden answers to engage their child, along with options to highlight and bookmark selected text.

Parents can access AI-generated questions with hidden answers to engage their child, along with options to highlight and bookmark selected text.

Synchronous Interaction

Synchronous Interaction

Alongside the video call feature, context-based interactions enrich the storytelling experience—for example, tapping on "raining" triggers a rain animation on both the parent’s and child’s screens.

Alongside the video call feature, context-based interactions enrich the storytelling experience—for example, tapping on "raining" triggers a rain animation on both the parent’s and child’s screens.

Review Progress

Review Progress

View the progress of multiple children under a parent’s account and explore details like each child’s favorite genre.

View the progress of multiple children under a parent’s account and explore details like each child’s favorite genre.

Design System

Photo Gallery

  • Presenting at BCG

  • The Impact Studio at BCG Detroit!

  • Walking through prototype

  • Figma prototype

  • At Demo Day with Anino & Jaenelle

  • Presenting at BCG

  • The Impact Studio at BCG Detroit!

  • Walking through prototype

  • Figma prototype

  • At Demo Day with Anino & Jaenelle

Learning Outcomes

Learning Outcomes

🗣️ Design Mentorship & Communication

🗣️ Design Mentorship & Communication

Learned how to collaborate with non-designers, mentoring them through the entire design process, from research to launch.

Learned how to collaborate with non-designers, mentoring them through the entire design process, from research to launch.

📚 Designing for Emotional Connection

📚 Designing for Emotional Connection

Understood how to use storytelling, interaction, and visual elements to strengthen emotional bonds between distant parents and children.

Understood how to use storytelling, interaction, and visual elements to strengthen emotional bonds between distant parents and children.

Next Project

Get in Touch

Get in Touch

Let's enhance experiences together!

Let's enhance experiences together!

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Made by Aleena Qaiser