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B2B Decision-Making Software

B2B Decision-Making Software
Year

Sept '25 - Present

Project

UX Audit and Redesign

Tools

Figma, FigJam, Figma Make, Shortcut

The Client

Allovance

Allovance

My Role

Product & Growth Strategist

Product & Growth Strategist

The Team
  • Aleena Qaiser (Designer)

  • Ryan Gay (Dev)

  • Dilara Halavurt (Dev)

  • Nam Le (Dev)

  • Aleena Qaiser (Designer)

  • Ryan Gay (Dev)

  • Dilara Halavurt (Dev)

  • Nam Le (Dev)

Type of Work
  • UX Audit

  • Identifying organizational needs

  • Wireframing & Prototyping

  • Design Systems

  • Design Hand-off

  • UX Audit

  • Identifying organizational needs

  • Wireframing & Prototyping

  • Design Systems

  • Design Hand-off

Allovance, a B2B SaaS platform for strategic decision-making, was in the process of developing its 2.0 product. At the time, the team lacked a dedicated designer, which made it challenging to establish a cohesive design direction, streamline workflows, and create intuitive user experiences for clients.

I led the end-to-end design effort - introducing structured design processes, defining a scalable design system, and collaborating closely with developers to transform complex decision-making frameworks into a more accessible, user-friendly product.


The changes of 2.0 were launched at the Allovance Summit 2026 in March!

At Desai Accelerator, I worked with Verbalista, a professional translator to help LATAM teams be productive in English. I improved platform usability by analyzing user flows, identifying design issues, and optimizing micro-interactions to create a more intuitive, low-friction experience.

Iterated various user flows; while the startup has since pivoted, this reflects the dynamic nature of early-stage product development.

Allovance, a B2B SaaS platform for strategic decision-making, was in the process of developing its 2.0 product. At the time, the team lacked a dedicated designer, which made it challenging to establish a cohesive design direction, streamline workflows, and create intuitive user experiences for clients.

I led the end-to-end design effort - introducing structured design processes, defining a scalable design system, and collaborating closely with developers to transform complex decision-making frameworks into a more accessible, user-friendly product.


The changes of 2.0 were launched at the Allovance Summit 2026 in March!

The Challenge

The Challenge

🧩

🧩

No existing design system, leading to inconsistent interfaces and fragmented workflows

No existing design system, leading to inconsistent interfaces and fragmented workflows

🧠

🧠

A lack of structured collaboration leads to unequal participation, where dominant voices influence decisions

A lack of structured collaboration leads to unequal participation, where dominant voices influence decisions

🔗

🔗

Teams don't have a way of seeing how aligned they are on their opinions/decisions

Teams don't have a way of seeing how aligned they are on their opinions/decisions

The Context

Allovance is a decision-making platform designed to help organizations navigate complex strategic decisions through structured frameworks and collaborative workshops.

The process is broken down into five key steps - from defining the objective to aligning on a final decision - guiding users through a clear and repeatable workflow.

The platform is primarily used in real-time workshops led by decision coaches, where teams collaborate to evaluate options and reach alignment on high-stakes decisions.

Allovance is a decision-making platform designed to help organizations navigate complex strategic decisions through structured frameworks and collaborative workshops.

The process is broken down into five key steps - from defining the objective to aligning on a final decision - guiding users through a clear and repeatable workflow.

The platform is primarily used in real-time workshops led by decision coaches, where teams collaborate to evaluate options and reach alignment on high-stakes decisions.

Target Audience

Consultants (decision coaches) and organizations aiming to align on strategic decisions. They are typically less tolerant of complex or unintuitive interfaces, valuing clarity, efficiency, and structured workflows that support high-level thinking.

Old Design

The current solution suffered from high cognitive load due to excessive visual and functional complexity. Multiple elements competed for attention, with little prioritization or hierarchy, making the interface difficult to parse at a glance.

This led to a steep learning curve, where users had to rely on trial-and-error rather than intuitive interaction patterns.

UX Audit

I conducted a comprehensive UX audit in FigJam, analyzing workflows, interaction patterns, and usability gaps across the platform to later communicate to the Dev Team.

The UX audit identified several core issues that impacted usability and user confidence:

Lack of System Feedback & States

Actions such as “Presentation View” lack clear feedback or state changes (e.g., active, disabled), creating ambiguity around system status and user control.

Weak Affordances for Actions

Interactive elements (e.g., “+ Idea”) do not clearly resemble actionable components, leading to uncertainty around what is clickable and how to interact with the system.

Overemphasis on Secondary Elements

Certain UI elements (e.g., highlighted input fields or "Presentation View") draw disproportionate attention, distracting from more important tasks and disrupting user focus.

Redundant Progress Indicators

Multiple progress indicators (step tracker + completion bar) create unnecessary visual noise and compete for attention without adding meaningful value.

Inefficient Use of Screen Real Estate

Critical interactive areas (e.g., comparison sliders) are compressed, limiting usability and making interactions more difficult, especially in collaborative settings.

Overuse of Contrasting Colors

The interface uses multiple competing colors without clear semantic meaning, creating visual clutter and reducing the effectiveness of color as a communication tool.

Allovance 2.0 - The New Designs

Allovance 2.0 - The New Designs

Allovance 2.0 is a complete redesign grounded in usability, scalability, and clarity. Informed by key insights from the UX audit when I presented it to the Allovance team, the new experience reduces cognitive load, introduces a cohesive design system, and transforms complex decision-making workflows into intuitive, guided interactions.

Allovance 2.0 is a complete redesign grounded in usability, scalability, and clarity. Informed by key insights from the UX audit when I presented it to the Allovance team, the new experience reduces cognitive load, introduces a cohesive design system, and transforms complex decision-making workflows into intuitive, guided interactions.

Clear Visual Hierarchy & Simplified Layout

The redesigned interface introduces a structured visual hierarchy, guiding users’ attention toward primary actions and key information. By reducing visual clutter and organizing content more intentionally, users can quickly understand where to focus and how to proceed.

Consistent Design System for Scalability

A cohesive design system was introduced, including standardized components, typography, and interaction patterns. This not only improved visual consistency but also streamlined collaboration with developers and reduced implementation friction.

Enhanced Collaboration & Real-Time Usability

The platform was optimized for workshop environments, ensuring that interactions remain clear and efficient even with multiple participants.

Improved Interaction Clarity & Affordances

Interactive elements were redesigned to clearly communicate their function, using consistent button styles, states, and feedback. This improves usability and reduces hesitation, especially for first-time users.

Interactive Reports

Interactive Reports

As part of Allovance 2.0, I designed interactive reports to help users better interpret and act on decision outcomes.

Using Claude to quickly explore visualization concepts, I translated these into high-fidelity, interactive designs in Figma Make, aligning them with the product’s design system to ensure consistency and usability. The goal was to create reports that feel like a natural extension of the product, rather than external dashboards.

These reports reduce visual complexity, improve clarity, and support faster comprehension in high-stakes decision environments.

The final designs were handed off as fully interactive Figma files, enabling a smooth transition into development.

As part of Allovance 2.0, I designed interactive reports to help users better interpret and act on decision outcomes.

Using Claude to quickly explore visualization concepts, I translated these into high-fidelity, interactive designs in Figma Make, aligning them with the product’s design system to ensure consistency and usability. The goal was to create reports that feel like a natural extension of the product, rather than external dashboards.

These reports reduce visual complexity, improve clarity, and support faster comprehension in high-stakes decision environments.

The final designs were handed off as fully interactive Figma files, enabling a smooth transition into development.

Design System

I built and evolved the design system to ensure consistency, reduce design–engineering friction, and support rapid product iteration. The system establishes a shared language across components, interactions, and visual styles.

I built and evolved the design system to ensure consistency, reduce design–engineering friction, and support rapid product iteration. The system establishes a shared language across components, interactions, and visual styles.

Foundations (Visual Language)
Component System (Core UI Building Blocks)

Learning Outcomes

🚀 Designing for Efficient Handoff & Timely Delivery

I learned how to structure design work for seamless developer handoff by creating clear components, states, and documentation - reducing ambiguity and enabling faster implementation. This efficiency was critical in shipping Allovance 2.0 in time for the Allovance Summit in March '26, ensuring the product was ready for real-world use.

⚡Designing for Real-Time Collaboration

Optimized interfaces for high-pressure, multi-user environments where clarity and speed are essential.

Next Project

Learning Outcomes

🚀 Designing for Efficient Handoff & Timely Delivery

I learned how to structure design work for seamless developer handoff by creating clear components, states, and documentation - reducing ambiguity and enabling faster implementation. This efficiency was critical in shipping Allovance 2.0 in time for the Allovance Summit in March '26, ensuring the product was ready for real-world use.

⚡Designing for Real-Time Collaboration

Optimized interfaces for high-pressure, multi-user environments where clarity and speed are essential.

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